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// INTELLIGENCE_REPORT

SHOOTER DIGEST

WEEK OF APR 27

ISSUE #86 APRIL 27, 2026
LIVE DATA · 2026-04-27 14:00:05 UTC

The Finals is the story this week, up +22% MoM on the back of Embark's Gustav Tilleby answers our questions about The Finals! - GamingTrend. It's a clean example of what active content does to concurrent player counts. Marathon at -49.0% is the clearest signal: titles without active content pipelines are losing players to the handful of games still shipping regularly. Watch Counter-Strike 2 and Delta Force before the next digest: both have content drops signaled that could move the numbers.

019 of 16 titles growing MoM. Counter-Strike 2 leads at 1,554,184 Steam concurrent.
03Biggest mover: The Finals +22.2% MoM β€” catalyst: Embark's Gustav Tilleby answers our questions about The Finals! - GamingTrend.
04Steepest decline: Marathon -49.0% MoM. Structural problem, not just a slow week.
05Combined 24h Steam peaks: up 117.5% vs. prior period. Market-wide tailwind.
06Content cadence is the differentiator: The Finals, Apex Legends growing while Marathon, Arc Raiders (no active content) shrink.
// MONTH_OVER_MONTH_STEAM_CONCURRENT_TREND
WINNERS_DELTA (9)
The Finals+22.2%21K
Apex Legends+14.2%254K
Destiny 2+9.3%13K
PUBG: BATTLEGROUNDS+8.4%855K
Marvel Rivals+7.4%133K
Halo Infinite+4.9%3K
Halo: MCC+4.7%10K
Team Fortress 2+4.2%64K
Delta Force+2.4%157K
NEUTRALS_STABLE (1)
Call of Duty-0.8%46K
LOSERS_DECAY (6)
Marathon-49.0%18K
Arc Raiders-30.4%103K
Battlefield 6-13.2%57K
Overwatch-11.2%80K
Rainbow Six Siege-9.4%106K
Counter-Strike 2-8.1%1.6M
Total Market β€” Avg Concurrent Players on Steam (All Tracked Titles)
Steam Concurrent Players (Source: SteamDB)
Mar Apr 2.1M 2.0M

Steam concurrent players only. Console/MAU titles (Valorant, Fortnite, Overwatch 2) tracked separately.

scroll β†’
// INTELLIGENCE_GRID
Rank Game 24h Peak
(Steam)
Est. Total
(All Plat.) β“˜
Trend
(WoW)
MoM
(Trend)
All-Time Peak
(Est. All Plat.)
% of Peak
#1 Counter-Strike 2
Tactical LIVE β–²
1,554,184 1,554,184 trending_up +102.3% β–Ό -8.1% 1,818,368
85.5%
#2 PUBG: BATTLEGROUNDS
BR LIVE β–²
854,722 1,068,402 trending_up +892.2% β–² +8.4% 4,045,033
26.4%
#3 Apex Legends
BR MAINTENANCE β–²
253,831 1,015,324 trending_up +377.1% β–² +14.2% 2,497,892
40.6%
#4 Delta Force
Extract LIVE β–²
156,867 224,095 trending_up +353.4% β–² +2.4% 352,025
63.7%
#5 Marvel Rivals
Hero LIVE β–²
132,908 379,737 trending_up +63.7% β–² +7.4% 1,835,237
20.7%
#6 Rainbow Six Siege
Tactical LIVE β–²
105,797 302,277 trending_flat -0.6% β–Ό -9.4% 572,788
52.8%
#7 Arc Raiders
Extract LIVE β–²
103,365 206,730 trending_down -36.4% β–Ό -30.4% 930,194
22.2%
#8 Overwatch
Hero LIVE β–²
79,801 399,005 trending_flat -1.3% β–Ό -11.2% 823,180
48.5%
#9 Team Fortress 2
Hero LEGACY β–²
64,495 64,495 trending_up +13.0% β–² +4.2% 253,225
25.5%
#10 Battlefield 6
Large LIVE β–²
56,901 103,456 trending_up +55.0% β–Ό -13.2% 1,192,849
8.7%
#11 Call of Duty
Large LIVE β–²
45,881 305,873 trending_up +19.4% β–Ά -0.8% 3,259,313
9.4%
#12 The Finals
Arena LIVE β–²
20,593 41,186 trending_up +81.9% β–² +22.2% 484,798
8.5%
#13 Marathon
Extract β–²
18,352 52,434 trending_down -70.6% β–Ό -49.0% 221,022
23.7%
#14 Destiny 2
Looter MAINTENANCE β—†
12,852 36,720 trending_up +61.8% β–² +9.3% 904,717
4.1%
#15 Halo: MCC
Arena LEGACY β–²
10,039 33,463 trending_up +30.0% β–² +4.7% 311,016
10.8%
#16 Halo Infinite
Arena SUNSET β–²
3,234 26,950 trending_up +35.4% β–² +4.9% 2,138,491
1.3%

Genre Rollup

Genre Combined Est. Daily Players MoM Trend Dominant Title # Titles
BR2,083,726+11.2%PUBG: BATTLEGROUNDS2
Tactical1,856,461-8.3%Counter-Strike 22
Hero843,237-1.6%Overwatch3
Extract483,259-17.2%Delta Force3
Large409,329-4.0%Call of Duty2
Arena101,599+11.8%The Finals3
Looter36,720+9.3%Destiny 21

Key Insights

// Game Details

Counter-Strike 2 LIVE Tactical β–Ό -8.1% MoM

24h Peak: 1,554,184 (Steam)  |  Est. Total: 1,554,184 (100% Steam)  |  All-Time Peak: 1,818,368 (100% Steam) (85.5% current)
Jan Feb Mar Apr 983K
NEW_CONTENTNEW_CONTENTNEW_CONTENTNEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASON
STATECounter-Strike 2 is declining (-8.1% MoM, averaging 983K players over the last 30 days), decelerating vs. last run. Currently at 85% of all-time peak β€” near historical highs.
CONTEXTKey catalyst: Counter-Strike 2 Update. Counter-Strike 2 is down -8.1%. End-of-content-cycle pattern. Needs a meaningful new drop to stabilize. Dev activity: 7+ bug fixes deployed.
OUTLOOKUpcoming: All changes from the animgraph_2_beta build are now live.\[ ANIMGRAPH 2 ]Minor adjustments to viewmodel animations. Adjusted general weapon deploy animation l...
PREV_WEEK: Counter-Strike 2 is holding steady (+0.0%, averaging 1.1M players over the last 30 days). Holding steady at +0.0% with modest developer activity. Stable, not collapsing, not growing. Dev activity: 5+ bug fixes deployed. Mixed community sentiment β€” discussion split between game updates and announcements (2 posts) and gameplay discussion and strategy (2 posts). Light press coverage (2 articles): "Counter-Strike: Global Offensive is now back on Steam as a s" via gaming press.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β–² Counter-Strike 2 Update β€” Apr 24, 2026 PATCH
    \[ ANIMGRAPH 2 ]Fixed XM1014 shells flickering when starting a reload. Fixed bugs with dual berettas in first person and in spectator mode. Fixed inspect/cancel causing multiple worldmodel deploys.
  • β–² Counter-Strike 2 Update β€” Apr 22, 2026 PATCH
    Adjusted ground smoothing at locations where the player can stand on very thin ledges.\[ ANIMGRAPH 2 ]Minor adjustments to viewmodel animations. Corrected some improper character texture assignments.
  • β–² Counter-Strike 2 Update β€” Apr 21, 2026 PATCH
    Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.

// PRESS_COVERAGE

β–² Positive β–  Negative β—† Neutral
  • No recent press coverage
VIEWERS0
STREAMS0
SHARE0.0%

PUBG: BATTLEGROUNDS LIVE BR β–² +8.4% MoM

24h Peak: 854,722 (Steam)  |  Est. Total: 1,068,402 β“˜ Est. (80% Steam)  |  All-Time Peak: 4,045,033 (est. all platforms) (26.4% current)
Jan Feb Mar Apr 355K
MAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASONNEW_CONTENT
STATEPUBG: BATTLEGROUNDS is growing (+8.4% MoM, averaging 355K players over the last 30 days), accelerating vs. last run.
CONTEXTKey catalyst: PUBG Americas Series Finals 1 - Day 3. Up +8.4% β€” PUBG Americas Series Finals 1 - Day 3 appears to be the driver.
COMMUNITYPress coverage is largely positive, driven by new content and updates β€” outlets are covering the latest releases and what they mean for players.
PREV_WEEK: PUBG: BATTLEGROUNDS is holding steady (+0.6%, averaging 269K players over the last 30 days). At just 3% of all-time peak β€” well below historical levels. Holding steady at +0.6% with modest developer activity. Stable, not collapsing, not growing. Limited community activity β€” one substantive post about player frustrations and complaints. 5 press articles in the past week from gaming press, mostly update coverage.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β—† PUBG Americas Series Finals 1 - Day 3 β€” Apr 26, 2026
    Following a dramatic Playoffs 1 weekend, we’re gearing up for the first set of PAS1 Finals! Here’s what you need to know about the schedule, format, who’s competing and more.
  • β—† PEC: Spring Finals 1 - Day 3 β€” Apr 25, 2026
    We're about to kick off the last day of the first set of PEC: Spring Finals! Check out the full tournament details below:Here’s what you need to know about the schedule, format, who’s competing and more.
  • β—† PUBG Americas Series Finals 1 - Day 2 β€” Apr 25, 2026
    Following a dramatic Playoffs 1 weekend, we’re gearing up for the first set of PAS1 Finals! Here’s what you need to know about the schedule, format, who’s competing and more.
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Apex Legends MAINTENANCE BR β–² +14.2% MoM

24h Peak: 253,831 (Steam)  |  Est. Total: 1,015,324 β“˜ Est. (25% Steam)  |  All-Time Peak: 2,497,892 (est. all platforms) (40.6% current)
Jan Feb Mar Apr 127K
NEW_CONTENTNEW_CONTENTNEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASON
STATEApex Legends is surging (+14.2% MoM, averaging 127K players over the last 30 days), accelerating vs. last run.
CONTEXTKey catalyst: Anti-Cheat Team - 04/24/2026. Apex Legends is up +14% and Anti-Cheat Team - 04/24/2026 is the obvious driver. First 2-4 weeks after a major content drop typically look like this. Dev activity: launched (Anti-Cheat Team - 04/24/2026).
COMMUNITYPress coverage is largely positive, driven by new content and updates β€” outlets are covering the latest releases and what they mean for players.
PREV_WEEK: Apex Legends is holding steady (+0.7%, averaging 90K players over the last 30 days). At just 9% of all-time peak β€” well below historical levels. Holding steady at +0.7% with modest developer activity. Stable, not collapsing, not growing. Community is actively engaged in gameplay discussion and strategy β€” 7 of 8 posts this period. 5 press articles in the past week from gaming press, mostly update coverage.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β–² Anti-Cheat Team - 04/24/2026 β€” Apr 24, 2026
    As we move into the midway point of split 2 for Season 28, we wanted to share some ban numbers and an update on the infection rate of Apex.
  • β–² Apex Legends: Latest Update 4/17/26 β€” Apr 17, 2026
    Hey all, a quick follow up to the bug updates from yesterday. We had to roll back the initial fix, but believe everything should be in order now!
  • β–² Apex Legends: Latest Update 4/16/2026 β€” Apr 16, 2026
    INVESTIGATING:We are looking into an uptick of matches moving sluggishly (slomo servers). Our team's investigation has already revealed that players likely started seeing an increased rate of slomo servers on April 10th.
VIEWERS0
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Delta Force LIVE Extract β–² +2.4% MoM

RED DAY event + Season Morphosis live β€” content cadence driving growth.
24h Peak: 156,867 (Steam)  |  Est. Total: 224,095 β“˜ Est. (70% Steam)  |  All-Time Peak: 352,025 (est. all platforms) (63.7% current)
Jan Feb Mar Apr 78K
NEW_CONTENTNEW_SEASONMAJOR_PATCHRANKED_UPDATELIVE_EVENT
STATEDelta Force is growing (+2.4% MoM, averaging 78K players over the last 30 days).
CONTEXTKey catalyst: G. T. I. Security | Notice of penalties for violations. Up +2.4% with no major content drop. Bug fixes and stability work may be improving baseline retention β€” small lift, real signal. Dev activity: 20+ bug fixes deployed.
COMMUNITYPress coverage is neutral to mixed, driven by new content and updates β€” outlets are covering the latest releases and what they mean for players.
OUTLOOKUpcoming: Are you listening? Season Echo is now LIVE on Steam.
PREV_WEEK: Delta Force is holding steady (+0.6%, averaging 81K players over the last 30 days). At just 14% of all-time peak β€” well below historical levels. Holding steady at +0.6% with modest developer activity. Stable, not collapsing, not growing. 5 press articles in the past week from gaming press, mostly update coverage.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β–  G. T. I. Security | Notice of penalties for violations β€” Apr 27, 2026
    Hello Operators, The Delta Force security team is committed to maintaining a fair gaming experience,and will impose appropriate restrictions on those found to be cheating or in breach of our terms of service.
  • β–² Update | Bug Fixes & Optimizations β€” Apr 23, 2026
    Dear Operators, We'll be rolling out an update on 4/23 with no downtime. Gameplay and matchmaking will not be affected. If you encounter any issues after the update, please restart the game to complete the update.
  • β–² Zero Dam, Reshaped β€” A Dev Note for Operators Heading In β€” Apr 22, 2026
    Dear Operators, Season Echo is live today. Many of you are already back in Zero Dam β€” and we wanted to take a moment to talk about why it should feel a little different this time around.
VIEWERS0
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Marvel Rivals LIVE Hero β–² +7.4% MoM

24h Peak: 132,908 (Steam)  |  Est. Total: 379,737 β“˜ Est. (35% Steam)  |  All-Time Peak: 1,835,237 (est. all platforms) (20.7% current)
Jan Feb Mar Apr 70K
NEW_CONTENTNEW_SEASONNEW_SEASONNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENT
STATEMarvel Rivals is growing (+7.4% MoM, averaging 70K players over the last 30 days), accelerating vs. last run.
CONTEXTKey catalyst: Marvel Rivals Version 20260417 Patch Notes - Season 7.5 Arrives. Marvel Rivals Version 20260417 Patch Notes - Season 7.5 Arrives is keeping Marvel Rivals growing at +7.4% MoM. Mix of returning players and curiosity from the launch. Dev activity: Season 7.5 launched (Marvel Rivals Version 20260417 Patch Notes - Season 7.5 Arrives).
COMMUNITYPress coverage is neutral to mixed and informational β€” most coverage this week is guides and tips rather than news or analysis.
OUTLOOKUpcoming: Other rewards include the Squirrel Girl - Maureen Allene: The Programmer, Psylocke - Chouko Takahashi: The Prodigy, and more!
PREV_WEEK: Marvel Rivals is holding steady (+0.1%, averaging 81K players over the last 30 days). At just 13% of all-time peak β€” well below historical levels. Flat at +0.1% through a season drop β€” Marvel Rivals has found its core audience. The season is maintaining retention but not growing the pool. Dev activity: Season 6.5 launched recently. 5 press articles in the past week from gaming press, mostly update coverage. Upcoming: Here's what's coming your way:Β All-New ContentNew Events β€”β€” Faulty Dream & Twisted NightmareThis week will see the launch of two brand new events: Complete t...

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β–² Marvel Rivals Version 20260423 Patch Notes β€” Apr 23, 2026
    Greetings, Rivals! We're thrilled to announce the upcoming patch drops on April 23rd, 2026, at 09 : 00 : 00 (UTC)! No server downtime; just patch and play!
  • β–² Marvel Rivals Version 20260417 Patch Notes - Season 7.5 Arrives β€” Apr 16, 2026
    Greetings, Rivals! In Season 7.0, Spider-Man and Black Cat successfully pulled off their "Trojan Horse" plan. While Felicia was busy delivering the tablet to Kingpin, Spidey broke into The Vault and rescued the imprisoned heroes.
  • β–² Marvel Rivals: Season 7.5 Begins // Dev Vision Vol. 16 β€” Apr 15, 2026
    The future of the Chronoverse is in your hands! πŸ’Ž The Vault has been broken and the stakes have never been higher. Season 7.5 of Marvel Rivals brings cosmic secrets, gothic terrors, and fashion to die for! Season 7.5 arrives on April 17!
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Rainbow Six Siege LIVE Tactical β–Ό -9.4% MoM

24h Peak: 105,797 (Steam)  |  Est. Total: 302,277 β“˜ Est. (35% Steam)  |  All-Time Peak: 572,788 (est. all platforms) (52.8% current)
Jan Feb Mar Apr 66K
NEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASON
STATERainbow Six Siege is declining (-9.4% MoM, averaging 66K players over the last 30 days), decelerating vs. last run.
CONTEXTKey catalyst: ACTED. Down -9.4% even with a season running. Either the content isn't hitting or the player base is in structural contraction. A season drop that doesn't move the needle is a data point. Dev activity: launched (ACTED); 10+ bug fixes deployed.
COMMUNITYPress coverage is neutral to mixed, centered on reviews β€” critics are actively weighing in on the current state of the game.
PREV_WEEK: Rainbow Six Siege is growing (+4.8% MoM, averaging 57K players over the last 30 days). Season is keeping Rainbow Six Siege growing at +4.8% MoM. Mix of returning players and curiosity from the new content cycle. Dev activity: launched recently; 31+ bug fixes deployed. Community is actively engaged in gameplay discussion and strategy β€” 3 of 3 posts this period. 5 press articles in the past week from gaming press. Upcoming: DISCOVER OPERATION SILENT HUNT Aside from Solid Snake, this new season brings tons of new features, including balancing updates, a 1v1 Arcade mode later in t... Sustained growth trajectory.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β–² COMMUNITY CHECKPOINT #2: Y11S1.2 UPDATES β€” Apr 16, 2026
    In the latest Rainbow Six Siege community update, the dev team shared their insights behind important upcoming changes scheduled for the mid-season update of Year 11, Season 1.
  • β–² Y11S1.2 PATCH NOTES β€” Apr 14, 2026
    See the upcoming changes with the release of Y11S1.2. BALANCINGRAUORAD. PANEL LAUNCHERRange increased to 25 meters (from 15).
  • β–² Y11S1.2 Designer's Notes β€” Apr 13, 2026
    In the Y11S1.2 Designer’s Notes, we take a deeper look at the upcoming balancing update, with insights into each major change. PRESENCE AND TOP OPERATOR BANS\ WIN DELTA VS. PRESENCE\ WIN DELTA VS.
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Arc Raiders LIVE Extract β–Ό -30.4% MoM

Post-launch decay following launch window. Second Expedition season may stabilize floor.
24h Peak: 103,365 (Steam)  |  Est. Total: 206,730 β“˜ Est. (50% Steam)  |  All-Time Peak: 930,194 (est. all platforms) (22.2% current)
Jan Feb Mar Apr 78K
NEW_CONTENTNEW_CONTENTNEW_CONTENTNEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASON
STATEArc Raiders is dropping sharply (-30.4% MoM, averaging 78K players over the last 30 days), decelerating vs. last run.
CONTEXTKey catalyst: Arc Raiders is finally overhauling its competitive Trials, starting with making…. Arc Raiders is down -30.4%. End-of-content-cycle pattern. Needs a meaningful new drop to stabilize. Dev activity: 20+ bug fixes deployed.
COMMUNITYPress coverage is neutral to mixed, concentrated on competitive play β€” the esports and tournament scene is driving most of the media attention this week.
OUTLOOKUpcoming: You will find the Nascosto Set and the Scrappy Speckled Set in the shop together with a number of fixes listed below. Continued decline from last period β€” watch for content response.
PREV_WEEK: Arc Raiders is declining (-3.3% MoM, averaging 165K players over the last 30 days). Down -3.3% despite new content. The updates aren't reversing the trend β€” whatever's driving player loss isn't being addressed by the content. Dev activity: 37+ bug fixes deployed. Mixed community sentiment β€” discussion split between positive reception and appreciation (2 posts) and gameplay discussion and strategy (2 posts). 5 press articles in the past week from gaming press. Continued decline from last period β€” watch for content response.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β—† Hotfix 1.25.0 β€” Apr 21, 2026 PATCH
    We're pushing a Hotfix today to solve the following issues: Fixed a PS5 crashFixed a duplication glitchΒ We’re also moving this week’s store rotation back by one more week and we’re sorry for the delay.
  • β–² Patch Notes 1.24.0 β€” Apr 14, 2026 PATCH
    Patch 1.24.0 is rolling out right now on all platforms. You will find the Nascosto Set and the Scrappy Speckled Set in the shop together with a number of fixes listed below. Please restart the game to download.
  • β–  Hotfix 1.23.1 β€” Apr 10, 2026 PATCH
    We are pushing a hotfix right now to tackle a couple of things we've been working on:Fixed a duplication glitch. Fixed an exploit that let players reconnect to a round that they shouldn’t be able to reconnect to.
VIEWERS0
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Overwatch LIVE Hero β–Ό -11.2% MoM

Loverwatch event + OWCS S2 kickoff + sub-role passives patch drove the recent spike.
24h Peak: 79,801 (Steam)  |  Est. Total: 399,005 β“˜ Est. (20% Steam)  |  All-Time Peak: 823,180 (est. all platforms) (48.5% current)
Jan Feb Mar Apr 60K
NEW_SEASONNEW_SEASONMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_CONTENT
STATEOverwatch is dropping sharply (-11.2% MoM, averaging 60K players over the last 30 days), decelerating vs. last run.
CONTEXTKey catalyst: Season 2: Summit Now Live. Overwatch is down -11.2% from still-elevated levels (48% of ATH). Likely post-season normalization, not structural collapse β€” but needs watching. Dev activity: Season 2: Summit Now Live launched (Season 2: Summit Now Live).
COMMUNITYPress coverage is neutral to mixed, driven by new content and updates β€” outlets are covering the latest releases and what they mean for players.
OUTLOOKUpcoming: New Battle Pass and Shop skins are also arriving like the new Spring Fairy skins, Panda Jetpack Cat skin, Sakura Bundle, and the new Season 2 Mythics for bot...
PREV_WEEK: Overwatch is growing (+4.4% MoM, averaging 74K players over the last 30 days). Season is keeping Overwatch growing at +4.4% MoM. Mix of returning players and curiosity from the new content cycle. Dev activity: launched recently. Mixed community sentiment β€” discussion split between game updates and announcements (2 posts). 5 press articles in the past week from gaming press. Sustained growth trajectory.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β—† 4v4 Evolved: All Emre β€” Apr 23, 2026
    Plus, the kit you’ll all be using is going to be tuned to make everyone a little more lethal, so fights will move quickly and won’t be quiet. All your angles matter and mistakes will be punished fast with earned Emre on Emre eliminations.
  • β–² Reach Heroic Heights in Reign of Talon - Season 2: Summit β€” Apr 16, 2026
    New DPS Hero: SierraSierra hits the roster and she’s built different. As Head of Security at Watchpoint: Grand Mesa, she defended against Talon, bridging her fight into the present story.
  • β–² Overwatch Reign of Talon - Season 2: Summit Now Live! β€” Apr 14, 2026
    The fight for a better future pushes even higher during Season 2: Summit. Our newest Damage Hero is here with the arrival of Sierra.
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Team Fortress 2 LEGACY Hero β–² +4.2% MoM

24h Peak: 64,495 (Steam)  |  Est. Total: 64,495 (100% Steam)  |  All-Time Peak: 253,225 (100% Steam) (25.5% current)
Jan Feb Mar Apr 52K
NEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASON
STATETeam Fortress 2 is growing (+4.2% MoM, averaging 52K players over the last 30 days), accelerating vs. last run.
CONTEXTKey catalyst: Fireside Casts Highlander Tournament. Fireside Casts Highlander Tournament is keeping Team Fortress 2 growing at +4.2% MoM. Mix of returning players and curiosity from the launch. Dev activity: launched (Fireside Casts Highlander Tournament); 57+ bug fixes deployed.
COMMUNITYPress coverage is neutral to mixed β€” no single dominant story this week.
PREV_WEEK: Team Fortress 2 is holding steady (-1.3%, averaging 49K players over the last 30 days). Flat at -1.3% through a season drop β€” Team Fortress 2 has found its core audience. The season is maintaining retention but not growing the pool. Dev activity: Season 1 launched recently; 57+ bug fixes deployed. Community is actively engaged in gameplay discussion and strategy β€” 3 of 3 posts this period. 5 press articles in the past week from gaming press, mostly update coverage and esports coverage.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β–² Fireside Casts Highlander Tournament β€” Apr 14, 2026
    (Image credit: Max Shortt) Fireside Casts will be hosting their Cam's Cup Highlander tournament starting this Friday, April 17, @ 3:30PM EDT! The event honors a North American community member that recently passed away.
  • β—† Americana Contest Results β€” Apr 10, 2026
    (Image credit: Waltz) TF2 Painter's Workshop is proud to announce the winners of the Americana Contest have been chosen!
  • β–² MGE.tf 1v1 and 2v2 League β€” Mar 20, 2026
    MGE.tf is launching a new season with the addition of 1v1 competition and the debut of a new region: Asia! Players will now be able to compete in both 1v1 and 2v2 leagues across North America, Europe, and Asia!
VIEWERS0
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Battlefield 6 LIVE Large β–Ό -13.2% MoM

Season 2 launched recently but struggling to retain new players.
24h Peak: 56,901 (Steam)  |  Est. Total: 103,456 β“˜ Est. (55% Steam)  |  All-Time Peak: 1,192,849 (est. all platforms) (8.7% current)
Jan Feb Mar Apr 33K
NEW_SEASONNEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENT
STATEBattlefield 6 is dropping sharply (-13.2% MoM, averaging 33K players over the last 30 days), decelerating vs. last run. At just 9% of all-time peak β€” well below historical levels.
CONTEXTKey catalyst: Operation Augur. Down -13.2% despite active seasonal content. That's a bad sign β€” either the season isn't resonating or competition is actively pulling players. Worth tracking closely. Dev activity: Season 2: Hunter launched (Operation Augur).
COMMUNITYPress coverage is largely positive, centered on reviews β€” critics are actively weighing in on the current state of the game.
PREV_WEEK: Battlefield 6 is holding steady (-1.6%, averaging 44K players over the last 30 days). At just 6% of all-time peak β€” well below historical levels. Flat at -1.6% through a season drop β€” Battlefield 6 has found its core audience. The season is maintaining retention but not growing the pool. Dev activity: Season 2 launched recently. Limited community activity β€” one substantive post about game updates and announcements. 5 press articles in the past week from gaming press, mostly update coverage.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β–² Battlefield 2026 Roadmap β€” Apr 20, 2026
    THE YEAR AHEAD Go behind the scenes of Battlefield Studios and see everything you need to know about upcoming free updates in 2026, both for Battlefield 6 owners and in the free-to-play REDSEC experience.
  • β–² Battlefield 6 Season 2: Hunter/Prey β€” Apr 14, 2026
    The battle escalates as NATO fights to regain control of its crucial satellite defense network from Pax Armata, and the combat pushes into the mountainside wilderness.
  • β—† Dominate the Fight in Operation Augur β€” Apr 13, 2026
    Operation Augur puts you in the boots of either a NATO Battalion soldier or Pax Armata defenders in a sector-by-sector battle: the Attackers - NATO - secure each sector from the Defenders - Pax Armata - by holding one or multiple control points at the same time.
VIEWERS0
STREAMS0
SHARE0.0%

Call of Duty LIVE Large β–Ά -0.8% MoM

24h Peak: 45,881 (Steam)  |  Est. Total: 305,873 β“˜ Est. (15% Steam)  |  All-Time Peak: 3,259,313 (est. all platforms) (9.4% current)
Jan Feb Mar Apr 31K
NEW_SEASONNEW_SEASONNEW_SEASONMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_CONTENT
STATECall of Duty is holding steady (-0.8%, averaging 31K players over the last 30 days). At just 9% of all-time peak β€” well below historical levels.
CONTEXTKey catalyst: Season 03. Flat at -0.8% through a season drop β€” Call of Duty has found its core audience. The season is maintaining retention but not growing the pool. Dev activity: Season 03 launched (Season 03).
COMMUNITYPress coverage is neutral to mixed, driven by new content and updates β€” outlets are covering the latest releases and what they mean for players.
PREV_WEEK: Call of Duty is holding steady (-1.4%, averaging 35K players over the last 30 days). At just 8% of all-time peak β€” well below historical levels. Flat at -1.4% through a season drop β€” Call of Duty has found its core audience. The season is maintaining retention but not growing the pool. Dev activity: Season 2 - Live Now launched recently; 6+ bug fixes deployed. Community is actively engaged in gameplay discussion and strategy β€” 4 of 4 posts this period. 5 press articles in the past week from gaming press, mostly guide content.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
VIEWERS0
STREAMS0
SHARE0.0%

The Finals LIVE Arena β–² +22.2% MoM

24h Peak: 20,593 (Steam)  |  Est. Total: 41,186 β“˜ Est. (50% Steam)  |  All-Time Peak: 484,798 (est. all platforms) (8.5% current)
Jan Feb Mar Apr 13K
NEW_CONTENTNEW_CONTENTNEW_CONTENTNEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASON
STATEThe Finals is surging (+22.2% MoM, averaging 13K players over the last 30 days), accelerating vs. last run. At just 8% of all-time peak β€” well below historical levels.
CONTEXTKey catalyst: Embark's Gustav Tilleby answers our questions about The Finals! - GamingTrend. The Finals is up +22% and Embark's Gustav Tilleby answers our questions about The Finals! - GamingTrend is the obvious driver. First 2-4 weeks after a major content drop typically look like this. Dev activity: launched (Embark's Gustav Tilleby answers our questions about The Finals! - GamingTrend); 10+ bug fixes deployed.
COMMUNITYPress coverage is neutral to mixed, concentrated on competitive play β€” the esports and tournament scene is driving most of the media attention this week.
OUTLOOKUpcoming: Following Update 10.3, we noticed several unintentional bugs and with today’s update, we’re fixing some of these issues as well as temporarily reverting some...
PREV_WEEK: The Finals is declining (-3.2% MoM, averaging 11K players over the last 30 days). At just 5% of all-time peak β€” well below historical levels. Down -3.2% even with a season running. Either the content isn't hitting or the player base is in structural contraction. A season drop that doesn't move the needle is a data point. Dev activity: launched recently; 5+ bug fixes deployed. Mixed community sentiment β€” discussion split between game updates and announcements (2 posts) and gameplay discussion and strategy (2 posts). 5 press articles in the past week from gaming press, mostly controversy coverage and update coverage. Upcoming: Let the Showdown begin! Continued decline from last period β€” watch for content response.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β—† Hotfix 10.4.1 β€” Apr 23, 2026
    We’ve solved an issue with achievements, which should now be back in working order. Thanks for all the swift reports, and for your patience while we solved this frustrating bug!
  • β–² Update 10.4.0 β€” Apr 23, 2026
    Gear up for hand-to-hand combat in the Arena with this week’s Store update. Check it out below! STORE | WIDE WATCH KITWin any arguments efficiently and shield yourself from any consequences with the Wide Watch Kit.
  • β–² Hotfix 10.3.1 β€” Apr 17, 2026
    Following Update 10.3, we noticed several unintentional bugs and with today’s update, we’re fixing some of these issues as well as temporarily reverting some changes. We’re still investigating other reports as well.
VIEWERS0
STREAMS0
SHARE0.0%

Marathon Extract β–Ό -49.0% MoM

Launch week (March 5, 2026). Bungie's first new IP since Destiny. Extraction shooter β€” watch retention curve closely after launch window closes.
24h Peak: 18,352 (Steam)  |  Est. Total: 52,434 β“˜ Est. (35% Steam)  |  All-Time Peak: 221,022 (est. all platforms) (23.7% current)
Mar Apr 18K
NEW_CONTENTNEW_CONTENTNEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASON
STATEMarathon is dropping sharply (-49.0% MoM, averaging 18K players over the last 30 days).
CONTEXTKey catalyst: Experimental Queue: Sponsored Dire Marsh - Dev Update. Down -49.0% despite active seasonal content. That's a bad sign β€” either the season isn't resonating or competition is actively pulling players. Worth tracking closely. Dev activity: launched (Experimental Queue: Sponsored Dire Marsh - Dev Update).
COMMUNITYPress coverage is neutral to mixed, centered on reviews β€” critics are actively weighing in on the current state of the game.
OUTLOOKUpcoming: Extra commendations can be earned when you exfil with other players outside of your Crew.
PREV_WEEK: Currently at 100% of all-time peak β€” near historical highs. Insufficient data to determine trend drivers. Dev activity: launched recently. 5 press articles in the past week from gaming press, mostly update coverage. Launch week β€” no MoM baseline yet. Extraction shooters typically see 60-80% player drop-off in weeks 2-3 after launch. Watch the day-7 and day-30 peaks; sustained ~20K+ Steam daily avg would signal a healthy retention floor. Next digest will have the first real trend read.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β–² Experimental Queue: Sponsored Dire Marsh - Dev Update β€” Apr 22, 2026
    We're looking at trying out some adjustments to pacing on Dire Marsh that we want to test through the experimental queue.
  • β–² Marathon Update 1.0.6.1 β€” Apr 21, 2026
    Item EconomyIncreased the daily stock limits for Enhanced (green) and Deluxe (blue) Sponsored Kits in the Armory. Depleted Patch Kits & Depleted Shield Charges now stack to 6, up from 3.
  • β–² "UPDATE: WTF WSTRs" from Game Director, Joe Ziegler β€” Apr 17, 2026
    We're gonna take a shot at bringing the WSTR more in line. Right now it's become a dominant option and is eclipsing a lot of the other short range options that exist in the game.
VIEWERS0
STREAMS0
SHARE0.0%

Destiny 2 MAINTENANCE Looter β–² +9.3% MoM

Went free-to-play 2019; peak 292K concurrent; cross-platform MAU not reflected here
Structural decline continues post-Marathon launch. Player base contracting into core audience.
24h Peak: 12,852 (Steam)  |  Est. Total: 36,720 β“˜ Est. (35% Steam)  |  All-Time Peak: 904,717 (est. all platforms) (4.1% current)
Jan Feb Mar Apr 8K
MAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASONNEW_CONTENT
STATEDestiny 2 is growing (+9.3% MoM, averaging 8K players over the last 30 days), accelerating vs. last run. At just 4% of all-time peak β€” well below historical levels.
CONTEXTKey catalyst: This Week In Destiny - 04/23/2026. Destiny 2 is up +9.3% β€” This Week In Destiny - 04/23/2026 is the catalyst. This is the pattern: named content drops pull lapsed players back.
COMMUNITYPress coverage is neutral to mixed, centered on reviews β€” critics are actively weighing in on the current state of the game.
OUTLOOKUpcoming: This Week in Destiny, we have a new Community Challenge ready for you straight from the desk of Vanguard Commander Zavala. Recovery signal β€” reversed previous decline.
PREV_WEEK: Destiny 2 is declining (-6.5% MoM, averaging 10K players over the last 30 days). At just 3% of all-time peak β€” well below historical levels. Down -6.5% despite new content. The updates aren't reversing the trend β€” whatever's driving player loss isn't being addressed by the content. Mixed community sentiment β€” discussion split between gameplay discussion and strategy (4 posts) and game updates and announcements (3 posts). 5 press articles in the past week from gaming press, mostly controversy coverage and review coverage. Upcoming: This week in Destiny, we’ve been marveling at the many (thousands!) of video submissions to the Dark Age Hunt, our first Community Challenge featuring Warlor... Continued decline from last period β€” watch for content response.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β—† This Week In Destiny - 04/23/2026 β€” Apr 23, 2026
    This Week in Destiny, we have a new Community Challenge ready for you straight from the desk of Vanguard Commander Zavala. Nothing too fancy: put on some amazing weapons, defeat enemies of humanity,Β getΒ something great as reward.
  • β—† This Week in Destiny - 4/16/2026 β€” Apr 16, 2026
    This week in Destiny, Lord Saladin makes his triumphant return to the Tower courtyard to host Iron Banner. Guardians are battling for glory in this special Crucible tournament featuring our Control and Eruption modes.
  • β—† This Week in Destiny – 04/09/2026 β€” Apr 09, 2026
    This week in Destiny, the final week of Guardian Games is here and it’s time to review the results. Warlocks Take Guardian Games 2026!
VIEWERS0
STREAMS0
SHARE0.0%

Halo: MCC LEGACY Arena β–² +4.7% MoM

24h Peak: 10,039 (Steam)  |  Est. Total: 33,463 β“˜ Est. (30% Steam)  |  All-Time Peak: 311,016 (est. all platforms) (10.8% current)
Jan Feb Mar Apr 5K
NEW_CONTENTNEW_CONTENTMAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASON
STATEHalo: MCC is growing (+4.7% MoM, averaging 5K players over the last 30 days), decelerating vs. last run. At just 11% of all-time peak β€” well below historical levels.
CONTEXTKey catalyst: Mod Minute. Mod Minute is keeping Halo: MCC growing at +4.7% MoM. Mix of returning players and curiosity from the launch. Dev activity: launched (Mod Minute).
COMMUNITYPress coverage is largely positive, driven by new content and updates β€” outlets are covering the latest releases and what they mean for players.
OUTLOOKSustained growth trajectory.
PREV_WEEK: Halo: MCC is surging (+11.0% MoM, averaging 4K players over the last 30 days), accelerating vs. last run. At just 8% of all-time peak β€” well below historical levels. Halo: MCC is up +11% and the season launch is the obvious driver. First 2-4 weeks after a season drop typically look like this. Dev activity: launched recently. Mixed community sentiment β€” discussion split between positive reception and appreciation (2 posts). Light press coverage (2 articles): "2026 MCC Exchange Update and Log-In Unlocks - Halo Waypoint" via gaming press. Upcoming: In celebration of Halo 2’s twentieth birthday, the Digsite modding crew has released their latest content drop which includes two cut missions from the 2004 ... Sustained growth trajectory.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β—† Mod Minute β€” Mar 20, 2026
    Welcome to the MCC Mod Minute, a focused look at a creative mod for Halo: The Master Chief Collection, with details on how to try it out yourself through the Steam Workshop.
  • β—† Halo Franchise Sale & Halo: Campaign Evolved Wishlist β€” Mar 02, 2026
    All your favorite Halo titles on Steam are currently on sale! Whether you’re jumping back in or picking up a classic for the first time, now’s a great time to expand your library.
  • β–² Exchange Update – 2026 β€” Feb 26, 2026
    The Exchange is getting an upgrade! The implementation of the Exchange gave players a new way to unlock gear. Play the game, earn Spartan Points, redeem said points for sweet unlocks.

// PRESS_COVERAGE

β–² Positive β–  Negative β—† Neutral
VIEWERS0
STREAMS0
SHARE0.0%

Halo Infinite SUNSET Arena β–² +4.9% MoM

Peak 272K concurrent at launch (Dec 2021) β†’ now sub-5K; franchise pivot underway
24h Peak: 3,234 (Steam)  |  Est. Total: 26,950 β“˜ Est. (12% Steam)  |  All-Time Peak: 2,138,491 (est. all platforms) (1.3% current)
Jan Feb Mar Apr 2K
MAJOR_PATCHRANKED_UPDATELIVE_EVENTNEW_SEASONNEW_CONTENT
STATEHalo Infinite is growing (+4.9% MoM, averaging 2K players over the last 30 days). At just 1% of all-time peak β€” well below historical levels.
CONTEXTKey catalyst: Operation: Infinite Out Now. Halo Infinite is up +4.9% β€” Operation: Infinite Out Now is the catalyst. This is the pattern: named content drops pull lapsed players back.
COMMUNITYPress coverage is neutral to mixed, centered on reviews β€” critics are actively weighing in on the current state of the game.
PREV_WEEK: Halo Infinite is holding steady (+0.9%, averaging 2K players over the last 30 days). At just 1% of all-time peak β€” well below historical levels. Holding steady at +0.9% with modest developer activity. Stable, not collapsing, not growing. Mixed community sentiment β€” discussion split between positive reception and appreciation (2 posts). 5 press articles in the past week from gaming press, mostly update coverage and review coverage.

// DEV_UPDATES

β–² New Content β–  Service Issue β—† Update/Other
  • β—† Forge Features β€” Apr 23, 2026
    Welcome to another edition of Forge Features! This series highlights notable maps, modes, and other creations from our talented Forge community. Bookmark your favorites using the links below for your next custom game.
  • β—† Halo Franchise Sale & Halo: Campaign Evolved Wishlist β€” Mar 02, 2026
    All your favorite Halo titles on Steam are currently on sale! Whether you’re jumping back in or picking up a classic for the first time, now’s a great time to expand your library.
  • β—† Forge Features β€” Feb 03, 2026
    Welcome to another edition of Forge Features! This series highlights notable maps, modes, and other creations from our talented Forge community. Bookmark your favorites using the links below for your next custom game.

// PRESS_COVERAGE

β–² Positive β–  Negative β—† Neutral
VIEWERS0
STREAMS0
SHARE0.0%

🔭 Emerging Titles

Curated watchlist tracking concept traction before mainstream adoption — growth rate is the signal, not absolute players.

Rank Game Genre Steam CCU MoM Trend ★ All-Time Peak % of Peak
#1 Hunt: Showdown 1896 Extract 34,312 β–² +6.6% 59,968
57.2%
#2 Ready or Not Tactical 23,183 β–Ό -6.0% 55,174
42.0%
#3 Gray Zone Warfare Extract 20,273 β–² +499.2% 71,503
28.4%
#4 Dark and Darker Extract 4,976 β–Ό -23.6% 57,141
8.7%
#5 Bodycam Tactical 673 β–Ό -8.9% 13,429
5.0%
#6 Marauders Extract 88 β–² +224.9% 14,203
0.6%

Hunt: Showdown 1896 Extract β–² +6.6% MoM

Steam 24h Peak: 34,312  |  All-Time Peak: 59,968  |  Growth phase β€” compare trend direction, not absolute scale.
Jan Feb Mar Apr 18K

Takeaway

State: Hunt: Showdown 1896 is growing (+6.6% MoM, averaging 18K players over the last 30 days).
Context: Key catalyst: Double Event Points This Weekend. Up +6.6% with no major content drop. Bug fixes and stability work may be improving baseline retention β€” small lift, real signal.

Developer Updates

Ready or Not Tactical β–Ό -6.0% MoM

Steam 24h Peak: 23,183  |  All-Time Peak: 55,174  |  Growth phase β€” compare trend direction, not absolute scale.
Jan Feb Mar Apr 13K

Takeaway

State: Ready or Not is declining (-6.0% MoM, averaging 13K players over the last 30 days).
Context: Key catalyst: Community Exhibit Vol. 24. Ready or Not is down -6.0%. End-of-content-cycle pattern. Needs a meaningful new drop to stabilize. Dev activity: 270+ bug fixes deployed.

Developer Updates

Gray Zone Warfare Extract β–² +499.2% MoM

Steam 24h Peak: 20,273  |  All-Time Peak: 71,503  |  Growth phase β€” compare trend direction, not absolute scale.
Jan Feb Mar Apr 19K

Takeaway

State: Gray Zone Warfare is surging (+499.2% MoM, averaging 19K players over the last 30 days).
Context: Key catalyst: actions. Gray Zone Warfare is up +499% β€” actions is driving the surge. Content drops of this magnitude consistently produce 2-4 week spikes from returning and new players. Dev activity: 5+ bug fixes deployed.

Developer Updates

Dark and Darker Extract β–Ό -23.6% MoM

Steam 24h Peak: 4,976  |  All-Time Peak: 57,141  |  Growth phase β€” compare trend direction, not absolute scale.
Jan Feb Mar Apr 4K

Takeaway

State: Dark and Darker is dropping sharply (-23.6% MoM, averaging 4K players over the last 30 days). At just 9% of all-time peak β€” well below historical levels.
Context: Key catalyst: Season 9 - Face the Inferno. Down -23.6% despite active seasonal content. That's a bad sign β€” either the season isn't resonating or competition is actively pulling players. Worth tracking closely. Dev activity: Season 9 - Face the Inferno launched (Season 9 - Face the Inferno); 15+ bug fixes deployed.

Developer Updates

Bodycam Tactical β–Ό -8.9% MoM

Steam 24h Peak: 673  |  All-Time Peak: 13,429  |  Growth phase β€” compare trend direction, not absolute scale.
Jan Feb Mar Apr 474

Takeaway

State: Bodycam is declining (-8.9% MoM, averaging 474 players over the last 30 days). At just 5% of all-time peak β€” well below historical levels.
Context: Key catalyst: BODYCAM 2026 ROADMAP PART 1. Down -8.9% despite new content. The updates aren't reversing the trend β€” whatever's driving player loss isn't being addressed by the content.

Developer Updates

Marauders Extract β–² +224.9% MoM

Steam 24h Peak: 88  |  All-Time Peak: 14,203  |  Growth phase β€” compare trend direction, not absolute scale.
Jan Feb Mar Apr 22

Takeaway

State: Marauders is surging (+224.9% MoM, averaging 22 players over the last 30 days). At just 1% of all-time peak β€” well below historical levels.
Context: Key catalyst: Production Update. Marauders is up +225% β€” Production Update is driving the surge. Content drops of this magnitude consistently produce 2-4 week spikes from returning and new players. Dev activity: 12+ bug fixes deployed.

Developer Updates

Release & Patch Calendar

This Week

Apr 20, 2026 Battlefield 6 Roadmap Battlefield 2026 Roadmap
Apr 22, 2026 Marathon Content Experimental Queue: Sponsored Dire Marsh - Dev Update
Apr 23, 2026 Marvel Rivals Patch Marvel Rivals Version 20260423 Patch Notes
Apr 23, 2026 Overwatch Content 4v4 Evolved: All Emre
Apr 23, 2026 Call of Duty Season Reloaded Recon: Black Ops 7 and Call of Duty: Warzone Season 03
Apr 23, 2026 The Finals Patch Hotfix 10.4.1
Apr 23, 2026 Destiny 2 Content This Week In Destiny - 04/23/2026
Apr 23, 2026 Halo Infinite Content Forge Features
Apr 24, 2026 Counter-Strike 2 Patch Counter-Strike 2 Update
Apr 24, 2026 Apex Legends Content Anti-Cheat Team - 04/24/2026
Apr 26, 2026 PUBG: BATTLEGROUNDS Content PUBG Americas Series Finals 1 - Day 3
Apr 27, 2026 Delta Force Content G. T. I. Security | Notice of penalties for violations
TODAY β€” Apr 27

Coming Up (Next 2 Weeks)

No confirmed events in the next 2 weeks.

May 2026

May 27 007 First Light New Release IO Interactive (Hitman devs) James Bond origin story. Third-person action-shooter. PC/PS5/Xbox/Switch 2.

June 2026 3 estimated

~Jun Warhammer 40K: Boltgun 2 New Release Retro-style FPS sequel. Auroch Digital. PC/PS5/Xbox. Targeting 2026. ESTIMATED
~Jun Halo: Campaign Evolved New Release Full remake of Halo: Combat Evolved, rebuilt from the ground up. PC/PS5/Xbox. Targeting Summer 2026. ESTIMATED
Jun Industry Industry Summer Game Fest window β€” expect major shooter reveals and announcements ESTIMATED

July 2026 1 estimated

Jul Industry Industry Summer Game Fest window β€” expect major shooter reveals and announcements ESTIMATED

August 2026

No tracked events yet β€” check back as announcements come in.

September 2026 1 confirmed, 2 estimated

Sep 08 Halloween: The Game New Release Horror shooter based on the film franchise. PC/PS5/Xbox.
~Sep Hell Let Loose: Vietnam New Release 50v50 multiplayer set in Vietnam. Sequel to Hell Let Loose. PC/PS5/Xbox. Targeting 2026. ESTIMATED
~Sep Borderlands 4 New Release Looter-shooter FPS sequel. Gearbox Software. Multi-platform. Targeting 2026. ESTIMATED

October 2026 1 estimated

~Oct Turok Origins New Release FPS franchise revival/reboot. PC/PS5/Switch 2/Xbox. Targeting Fall 2026. ESTIMATED

November 2026 1 estimated

~Nov Gears of War: E-Day New Release Prequel to the original Gears of War. The Coalition + People Can Fly. PC/Xbox. TBA per IGN. ESTIMATED

December 2026 1 estimated

~Dec Judas New Release FPS from Ken Levine (BioShock creator). Ghost Story Games. PC/PS5/Xbox. TBA per IGN. ESTIMATED

January 2027

No tracked events yet β€” check back as announcements come in.

February 2027

No tracked events yet β€” check back as announcements come in.
Methodology — Platform Multipliers & Data Sources

Steam share % represents our estimate of what fraction of total cross-platform players are captured by Steam concurrent data. Sources vary by game: some are derived from publisher earnings disclosures, others are modeled from platform mix ratios. These are estimates, not validated first-party data. Treat all-platform figures as directional.

Game Steam 24h Peak Multiplier Est. All Platforms Source / Notes
Counter-Strike 21,554,1841.0x1,554,184Steam-only title. 1.0x multiplier.
PUBG: BATTLEGROUNDS854,7221.2x1,068,402Est. 80% Steam. Krafton earnings confirm PC-dominant (~80%) playerbase. Mobile counted separately.
Apex Legends253,8314.0x1,015,324Est. 25% Steam. EA earnings cite ~60% console; remainder split between Origin/EA App and Steam.
Delta Force156,8671.4x224,095Est. 70% Steam. NetEase PC-primary title; remainder on proprietary launcher. Console share unconfirmed.
Marvel Rivals132,9082.9x379,737Est. 35% Steam. NetEase; PS/Xbox ~65% based on launch-week platform split reported in press.
Rainbow Six Siege105,7972.9x302,277Est. 35% Steam. Ubisoft earnings cite console ~65% historically across franchise.
Arc Raiders103,3652.0x206,730Est. 50% Steam. Steam + Epic Games Store split; based on Embark Studios platform distribution data.
Overwatch79,8015.0x399,005Est. 20% Steam. Battle.net-primary; Steam version launched 2022. Blizzard has not disclosed platform split.
Team Fortress 264,4951.0x64,495Steam-only title. 1.0x multiplier (legacy title).
Battlefield 656,9011.8x103,456Est. 55% Steam. EA earnings; console ~45% for BF franchise historically.
Call of Duty45,8816.7x305,873Est. 15% Steam. Activision Blizzard earnings (2023) cited ~70% console split; remainder split between Battle.net and Steam.
The Finals20,5932.0x41,186Est. 50% Steam. Embark Studios data; remainder PS/Xbox.
Marathon18,3522.9x52,434Est. 35% Steam. Bungie; PS5/Xbox ~65% based on Destiny 2 historical platform split. Launched March 5, 2026.
Destiny 212,8522.9x36,720Est. 35% Steam. Bungie data; console ~65% (PS dominant historically).
Halo: MCC10,0393.3x33,463Est. 30% Steam. Xbox Game Studios; Steam added 2019. Xbox ~70% based on platform MAU ratio.
Halo Infinite3,2348.3x26,950Est. 12% Steam. Xbox-first franchise; Steam added 2021. Based on Xbox MAU disclosures vs. SteamDB concurrent ratio.
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